Crystal Engine – Item Accessories

Screenshot (1375474194.392308)

Introduction

This script allows items to be equipped as accessories. These items can then be triggered by various things to make the actor that equipped the item use it on them self.

Item Notetags

<armor type: x>  This sets the armor type to x.
<use occasion: x>  Changes the occasion that the item is used.
<trigger>  Identifies the start of trigger conditions
stat higher x;  Trigger condition that stat is higher than x.
stat higher x%;  Trigger condition that stat is higher than x% its max.HP and MP
stat lower x;  Trigger condition that stat is lower than x.
stat lower x%;  Trigger condition that stat is lower than x% its max.HP and MP
buff stat;  Trigger conditon that stat has been buffed
debuff stat;  Trigger conditon that stat has been debuffed
</trigger>  Identifies the end of trigger conditions

Script Download

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Categories: Scripts | 4 Comments

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4 thoughts on “Crystal Engine – Item Accessories

  1. Tamsynn

    this looks like an intresting script however it does appear to cause crashes when mixed with the materia script any suggestions on how to fix the issue?

  2. Mitchell

    What if you added a string value to where the item is activated whenever said script function is applied?
    Like an auto un-burn where it removes burn after you’ve been burnt, etc.?

  3. Arsist

    Hello. When used with Yanfly’s Lunatic Parameters I get the error:
    Script ‘Yanfly Lunatic Parameters’ line 357: NoMethodError occured.

    undefined method ‘[]’ for nil:NilClass

    are you interested in compatability?

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