Neo Crystal Engine – Pokémon Experience System

Neo Crystal Engine 6_25_2016 8_01_42 PM

Download Link

External Text File

Required: Neo Crystal Engine – Basic Module

This plugin creates the experience growth system from the Pokémon franchise where the experience needed by an actor to level up is determined by a curve which is externally defined by the user. (Full instructions in the help section of the plugin).

 

Advertisements
Categories: RPG Maker MV | 2 Comments

Post navigation

2 thoughts on “Neo Crystal Engine – Pokémon Experience System

  1. keo

    this doesn’t work correctly the class tags dont work or changing default. they all stay at slow no matter what. please fix as i’d love to use this chart.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Create a free website or blog at WordPress.com.

%d bloggers like this: