Crystal Engine – Pokémon Bag

Bag

Introduction

This script creates a customizeable item scene that resembles the Pokémon games.

How does the bag scene work?

From the Bulbapedia page on the Bag

The Bag appears as part of the start menu in all main series games, as well as in Pokémon Colosseum and Pokémon XD: Gale of Darkness. In Generation I as well as in Colosseum and XD, it is accessed with the “ITEMS” command, while in Generation II, it is accessed with the “PACK” command.

All items that the player has on hand will be located in the Bag and, after Generation I, being placed in the appropriate pocket automatically. Prior to Generation IV, the items pocket had only 20 (42 in FireRed and LeafGreen, 30 in Emerald) spaces for items, while the other pockets had space for any and all items that would go there. If an item to be picked up would be placed into the items pocket, however, and the pocket was full, it could not be picked up until the player had deposited some items into the PC. This problem no longer exists in Generation IV and beyond, where all pockets have enough space for every item.

Inside of the Bag menu, the player will find a list of all their items, ordered by default from the first kind obtained to the most recently obtained. Players may rearrange these items with the select button, except in the Berries and TMs and HMs pockets, which are automatically ordered. Depending on the type of item, and sometimes on the item itself, options exist when it is selected that allow players to use the item, throw the item away, register it on the Select/Y button for use on the field, or have a Pokémon hold it.

Resources

Get them Here

Place these images in the Graphics\System folder.

Script Download

Required: Crystal Engine – Basic Module

Required: YEA – Ace Item Menu

Download the Latest Version

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Categories: Scripts | 10 Comments

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10 thoughts on “Crystal Engine – Pokémon Bag

  1. can you provide imagem samples for the scriptes? there’s no info for how many we should have neither their size or layout. the script looks gorgeous!

  2. I was looking in your script and I couldn’t find where the pocket images goes. Do I use an icon or something?

  3. Tested it out, really awesome! This is probably be the best item scene for a pokemon game. Are you including this to the kit? It’ll be awesome if you do man 😀

    • Yes, I am. The only different looking scenes are the Pokédex and Battles (depending on if you chose to use the default background and action sequences).

  4. Wonderful, thank you!

  5. loveaiden

    I downloaded everything neccesarry, but I get the pictures in the background, and the rpgmakkver vx ace modified version on the forground, help?

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