This is a tutorial on how to make a Pokémon using Pokémon for Ace. You can do this with the proper scripts installed, but this is intended for the kit. The first thing is knowing how the database is set up. Those experinced with using RPG Maker VX Ace should already know most of this, but there are some things you need to know.
|1||Class List||The list containing all the available Pokémon in the game.|
|2||Name||The species name. This is displayed in the in-game menus and the Pokédex. Wild Pokémon and un-nicknamed trainer Pokémon use this as their name.|
|3||Skills||The skills learned via level-up. Note can be used for certain purposes, but for the most part do nothing.|
|4||Features||The features given to the Pokémon for of this species are displayed here. See Setting Features in the RPG Maker VX Ace help file for more information.|
|5||Notes||A lot of settings are placed in this box with notetags. I will walk you through on what is used to define a Pokémon.|
Note that the EXP and Parameter Curves are untouched. The kit uses custom EXP Curves and Stats that are calculated via several factors. For this tutorial we will create the Pokémon Lucario. The first thing to do is to type Lucario in the namebox. Second place any features you want Lucario to have. Generally you shouldn’t have to touch the features tab for classes beyond what I instruct you may. The 3 things that you should delete are:
- Ex-Parameter [HIT] + 95%
- Ex-Parameter [EVA] + 5%
- Equip Weapon 
The last one is optional since weapons are not used in the Kit by Default. Next is the notetags. This is where most of you Pokémon’s attributes are set. We’ll start with Lucario’s stats. If you so desire you may lable each section you put into the Notebox for organization purposes, but is entirely optional. Lucario has base stats of 70(HP), 110(Attack), 70(Defense), 115(Sp. Atk), 70(Sp. Def), and 90(Speed). MP and Luck do not need to be inputted into the database as they do not exist in Pokémon. However I will add MP in this tutorial since MP still functions in the Kit by default. Base MP will be set to the same as Lucario’s Sp. Atk.
<base mhp: 70> <base mmp: 115> <base atk: 110> <base def: 70> <base mat: 115> <base mdf: 70> <base agi: 90>
in the Notebox.
Next thing to add is Lucario’s EV payout. Lucario gives 1 Attack EV and 1 Sp. Atk EV when defeated. The tag for the <evs: hp, mp, atk, def, mat, mdf, agi, luk>. To set the payout place
<evs: 0, 0, 1, 0, 1, 0, 0, 0>
in the class notebox.
Since Lucario doesn’t have hold items when encounted we will skip that step, but to add it place <equip: 0, id, chance%> in the notebox.
Next thing to add is types. Lucario is a Fighting and Steel type Pokémon. Since Fighting comes before steel in the database you don’t need to reorder the types. To do that use the notetag <state prioity: x, y> to set a type to come before another for the class.
To add the types place
<passive state: 46, 56> true; </passive state>
in the class notebox. You may change the true to a condition should that be needed.
Here a list of types and what state and element ids corespond to them. Types in gold were introduced in Gen II(Gold and Silver). Types in pink were introduced in Gen VI(X and Y). Types in blue are not offical types from the Pokémon games.
|Type Name||State ID||Element ID|
Next if Lucario’s EXP Growth and Payout.
Lucario has 1,059,860 EXP at level 100. That makes its curve Medium Slow. Lucario has a base EXP of 200.
Place the following notetags in the notebox.
<exp mode: MediumSlow> <exp: 200>
Next is Abilities. Lucario has either Inner Focus or Steadfast. Its hidden ability is Justified. Here is a table of abilities. Credit to Bulbapedia for the table.
Place the Following Notetags in the Notebox.
<ability: 39, 80> <hidden ability: 154>
Next if the Pokédex info. The Aura Pokémon is 1.2 m (3’11”) tall and weighs 54.0 kg(119 lbs). We will use the Pokédex entry from Pokémon Black and White 2. For the background and music we will use the FF4 Mountain battleback and and theme form Unova Route 10. Note that height and weight is placed in decimeters(10 dm = 1 m) and hectograms (10 hg = 1 kg).
Place the following in the notebox.
<kind: Aura> <battleback 1: Mountain FF4> <music: Route 10 Unova> <height: 12> <weight: 540> <pokedex entry> By reading the aura of all things, it can tell how others are feeling from over half a mile away. </pokedex entry> <icons 0: 652, 653>
Next thing to add is breeding informaition. Lucario is part of the Human-like and Field egg groups and hatches after 26 egg cycles.The notetags for this is:
<egg group: 5, 8> <egg cycles: 26> <egg spawns: 447>
Here is a list of egg groups. (Leave this info out for a Pokémon that can’t breed)
- Monster Group: Pokémon in this group are saurian/kaijū-like in appearance and nature.
- Water 1 Group: Pokémon in this group are amphibious in nature.
- Bug Group: Pokémon in this group are insectoid (bug-like) in appearance.
- Flying Group: Pokémon in this group are avian (bird-like) in appearance.
- Field Group: The largest group, Pokémon here are terrestrial in nature. In Stadium 2, this Egg Group was known as “Ground”.
- Fairy Group: Pokémon in this group are petite and considered very cute.
- Grass Group: Pokémon in this group are plant-like in appearance. In Stadium 2, this Egg Group was known as “Plant”.
- Human-Like Group: Pokémon in this group are fully bipedal. In Stadium 2, this Egg Group was known as “Humanshape”.
- Water 3 Group: Pokémon in this group resemble aquatic invertebrates.
- Mineral Group: Pokémon in this group are inorganic in nature.
- Amorphous Group: Pokémon in this group are amorphous, having no definite form. In Stadium 2 this Egg Group was known as “Indeterminate”.
- Water 2 Group: Pokémon in this group are piscine (fish-like) in appearance.
- Ditto Group: As the name implies, Ditto is the only Pokémon in this group, and is capable of breeding with all others (regardless of gender) aside from those in the Undiscovered and the Ditto group.
- Dragon Group: Pokémon in this group are draconic in appearance.
Finally is the catch rate. Place the following into the Notebox:
<catch rate: 45>
We are now done with notetags. The entire box should contain this.
Stats <base mhp: 70> <base mmp: 115> <base atk: 110> <base def: 70> <base mat: 115> <base mdf: 70> <base agi: 90> <evs: 0, 0, 1, 0, 1, 0, 0, 0> Types <passive state: 46, 56> true; </passive state> EXP Info <exp mode: MediumSlow> <exp: 200> Abilties <ability: 39, 80> <hidden ability: 154> Pokédex Data <kind: Aura> <battleback 1: Mountain FF4> <music: Route 10 Unova> <height: 12> <weight: 540> <pokedex entry> By reading the aura of all things, it can tell how others are feeling from over half a mile away. </pokedex entry> <icons 0: 652, 653> Breeding <egg group: 5, 8> <egg cycles: 26> <egg spawns: 447> Catch Rate <catch rate: 45>
The last thing you have to add are the skills. Here is a list of Lucario’s skills in Gen V. Again credit to Bulbapedia for the table.
After Everything is said and done it should look like this: