This is where you can obtain Pokemon for Ace.  Unlike scripts bugs will be addressed when I update the version due to the size of the kit. Note that the Pokémon/Trainer Graphics and Background Music are separate from the main kit. Please, download and install those before starting. If you would like to spread knowledge of this project place the banner that is at the top of the post on your blog, signature, social media page, ect. Enjoy😉

Version Differences Link
8 – Full AI Algorithm
– EXP is now awarded after the Pokémon faints
– Gen VI/RPG Maker Mixed Atheistic
– Organized Battle
– Triple Battles
– Sky Battles
– Graphical Alterations
– Major Bug-fixes
– The editor has been scrapped in lieu of a new way to import trainers from text files that match the format used by Pokémon Showdown
– New script used to display credits in game

8.2 Patch

7 – Fixed bugs with berries and self-switches
– Fixed Transform (Move actually works now)
– Illusion corrected (unsure what went wrong, it worked fine before)
6 – More bug fixes.
– Changed how self switches are handled slightly so that there are no problems with map connection.
– Berries set to work with map connection.
5 Major bug fixes, editor expanded. Slight changes in data structuring. Download
4 Even more bug fixes. Download
3 This version fixes many major bugs in Version 2. Download
2 This version is identical to Version 1. Except for some major bug fixes. This version works with less bugs and and pauses. Download
1 This version is the first full release of the kit. It has a very complete database and many feature in it. There are some things it can’t do yet, but those things are reletively minor. Please report any bugs you find. For the sake of file size I uploaded the Pokemon Graphics and Background Music into separate files. Download
Demo Right now all that I have is a demo that is still lacking a few features. I uploaded this one because of the amount of comments I have had concerning a release or a demo. This is not a full version by any means, but should be enough for those who want to start their projects now. Download

New Resource Sets (Version 8 and on)

Old Resource Sets (Version 7 and before)


195 thoughts on “Downloads

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  1. There’s no BGM in the BGM folder…Is there supposed to be?

  2. Joseph Collins

    I also get the same error “Error Occurred, check the debug console for more information.”
    Any luck on a solution for that so far? Btw I really appreciate the development of this program and think it’s success is amazing.

  3. Estranho

    For any of you getting the error “unable to find file: Error Occurred, check the debug for more information.”, try this: put any sound file named “Title Screen” inside the Audio/BGM folder.
    It worked for me.

  4. Nevil Tourchin

    I personally ran the link for the most recent download through a link scanner. You may see the report below. One count of a malware. DO NOT CLICK THIS DOWNLOAD, FOR YOUR OWN GOOD.

  5. Shop crash game

  6. JustZero

    I hope you’re still looking at this cyrstal, I’ve been able to fix many bugs I’ve encountered(using v7). This is the only one right now that I’m having trouble with, when I try to evolve Eevee with a water stone, it shows the evolution process just fine, and then at the end I get an error from line 241 on the evolution script and it crashes.

  7. Bronet kevin

    Bonjour , j’ai un gros soucis avec ton programe , quand je lance le jeux afin de le tester une erreur apparrer sous le nom de ” Error occurred, check the debug console for more information , help me please .

  8. haha

    All black when I open it (version 8/8.1).

  9. hahaharvyn

    All black when I run version 8/8.1.

    • If you open the debug console, you’ll see it’s recreating the Triple Triad cards since the I updated the data for Diancie, Hoopa and Volcanion. It’ll only occur when you make changed to the class data for any speices, so the player will never see it.

  10. Jay

    I’m getting this error when running the game:

    Shatter Transitions:668:in `load’: undefined class/module CSCA_Achievement (Argu
    from Shatter Transitions:668:in `load’
    from Pokémon Load Screen:687:in `load_data’
    from Pokémon Load Screen:687:in `block in savefile_max’
    from Pokémon Load Screen:686:in `initialize’
    from Pokémon Load Screen:686:in `new’
    from Pokémon Load Screen:686:in `savefile_max’
    from Pokémon Load Screen:663:in `create_savefile_windows’
    from Scene_File:15:in `start’
    from Scene_Base:12:in `main’
    from MOG_Weather_EX:694:in `main’
    from Graphical Object Global Reference:201:in `main’
    from Video Player:153:in `run’
    from Map Screenshot:971:in `run’
    from Screenshot taker:215:in `run’
    from Main:10:in `block in ‘

    I’ve copied all the sounds and graphics. What am I missing?

  11. Jay

    UPDATE: I removed the Save01 file and the game started successfully. However once I get past the Intro Quiz, my player sprite isn’t visible, but I can still walk around, but can’t see myself. Also the game crashes when I initiate a battle with a Grunt:

    Move Effects:241:in `setup’: undefined method `id’ for # (N
    from BattleManager:13:in `setup’
    from VS Sequence:433:in `command_301′
    from Game_Interpreter:197:in `execute_command’
    from Use Item on Event:108:in `execute_command’
    from Cutscene Skipper:118:in `execute_command’
    from Game_Interpreter:103:in `run’
    from Game_Interpreter:60:in `block in create_fiber’

    • What happened was, I put the wrong files in the patch. This new patch has the right ones.

      • Jay

        Thanks, this helped with those issues, but I’m getting different issues now.

        Firstly, when clicking “No” to “Skip intro?” the game crashes and says I’m missing the audio file “Professor’s Intro”. I couldn’t find this BGM file anywhere in the downloads or patches? Is this a new file which hasn’t been included?

        Also if I do skip the intro, I get loaded into the game and can see myself now. But when I battle someone, while it does transition and the Grunt sends out his Pokeball, before the Pokemon appears the game crashes and I get this error:

        Cache:88:in `load_bitmap’: undefined method `empty?’ for nil:NilClass (NoMethodE
        from Basic Module:676:in `character’
        from Battle Symphony:1954:in `set_character_bitmap’
        from Holders Battlers:364:in `set_character_bitmap’
        from Holders Battlers:318:in `correct_change_pose’
        from Battle Symphony:1853:in `initialize’
        from Holders Battlers:444:in `initialize’
        from Graphical Object Global Reference:147:in `new’
        from Graphical Object Global Reference:147:in `new’
        from Basic Module:587:in `block in refresh_battlers’
        from Basic Module:584:in `each’
        from Basic Module:584:in `each_with_index’
        from Basic Module:584:in `refresh_battlers’
        from Basic Module:665:in `refresh_spriteset’
        from Pokémon Battle System:1455:in `block in trainer_sendout_animation’
        from Pokémon Battle System:1448:in `each’
        from Pokémon Battle System:1448:in `trainer_sendout_animation’
        from Trainer VS Intro:169:in `battle_start’
        from Illusion:87:in `battle_start’
        from Scene_Battle:474:in `battle_start’
        from Ace Battle Engine v1.22:2967:in `battle_start’
        from Scene_Battle:22:in `post_start’
        from Pokémon Battle System:3790:in `post_start’
        from Scene_Base:13:in `main’
        from MOG_Weather_EX:694:in `main’
        from Graphical Object Global Reference:201:in `main’
        from Video Player:153:in `run’
        from Map Screenshot:971:in `run’
        from Screenshot taker:215:in `run’
        from Main:10:in `block in ‘

        Do you know why this is? Thanks for the help in advance:)

      • Did you download all the resource packages?

  12. Jay

    Yes, I did download them all (prior to the 8.2 Patch). Do I need to redownload them now? Have you updated them since yesterday?

  13. TheMaper

    when ever a turn ends for me in 8.2 patch i get this error Script ‘Delayed Attack” line 76: NoMethodError. i’ve looked into it a bit but i cant figure out how to fix it, any help would be much appreciated:)

  14. Christiaan

    Wow al those NPCs look so good being done in BW style. I wonder if the Kalos trainers can also be done like that

  15. It tells me that the version 8 file is corrupted when i try to run.

  16. I get an error after I beat a grunt in the demo – “Item Effects” line 213

  17. PDK

    May I use your gen5 styled sprites in my engine? I’ll credit you.

  18. I have an error. It reads as follow.

    from system options V1.00:283: in ‘play’
    from MOG_Music_Box:154:in ‘play’
    from Play BGM on loading menu:26:in ‘first_savefile_index’
    from Pokemon Load screen:695:in init_Selection’
    from Scene_File:16:in ‘start’
    from Scene_Base:12:in’main’
    from MOG_Weather_Ex:694:in ‘main’
    from Graphical Object Global Reference:201:in ‘main’
    from Video Player 153:in ‘run’
    from Map Screenshot:971:in ‘run’
    from Screenshot taker:215:in ‘run’
    from Main:10:in ‘block in ‘

    I have download all the updated patches and extras. Need a little help.

  19. L4rry

    I have downloaded the kit with all the Resource sets. After hours of trying and searching for the bug i found out that i am missing the soundfiles “Load Screen” and “Encounter! Team Plasma (BW)”. I just kopied other files and named them like this, now I’m able to start the game. Would be nice to get the right soundfiles. An email would be nice to contact you in case of other bugs, im going to work with this kid a lot in the next weeks/months/years. Thanks for making this kit!:)



    Ok I feel so stupid but how do I import the pokemon character tilesets correctly. It glitches every time I’m in game mode. I noticed that the tilesets are 2×4 not 3×4 so what do I have to do to fix it….

  21. BeastFire

    how do you put the scripts into the game?

  22. MoonBlossems

    Could you maybe make a release with as many bug fixes as you can and no new features as every time you add a new feature you break something important.

    if you could that would be awesome.

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