Pokémon XD: Darkness Beyond Time Update 1/23/16

I’m planning on releasing a demo soon using stand-in graphics. For that, I need two things from you guys. First I need you guys to fill out the form right here. Secondly, I need to know how far you guys would like the demo to go up to. Go ahead and reply right here on this form with what you think. . Secondly, I need to know how far you guys would like the demo to go up to. Go ahead and reply right here on this form with what you think.

Categories: Games | 1 Comment

Pokémon XD: Darkness Beyond Time Update 1/9/16

There are a lot of changes, so let’s get started.

Starters:
The two starters for the game have been decided. First you will receive and Eevee, who you can later evolve to any of its 8 evolutions through stone. You are also given one of the Kalos Starters as a gift right before you step out onto the route. Both of these Pokémon have perfect IVs and their Hidden Ability.

Music:

As for the music, I limited the songs to one song per region. So that led to a few variations from the actual survey results. The following themes have been chosen:

Wild Pokémon:
Johto (HGSS)

This took the second place since Orre won for two categories, so I chose to go with the second place for this one. To honor both the majority vote and the purpose of the song that won. That theme will be used in battles against stationary, non-legendary Pokémon.

Trainer Battle:
Orre (XD)

Gym Leader:
Kalos (XY)

Elite Four:
Hoenn (ORAS)

Frontier Brain:
Sinnoh/Johto (Platinum)

Pokédex:
The game will consist of multiple Pokédexes that all contain different Pokémon depending on where they’re obtained. The icons on the status screen indicate which one each species is from. A Pokédex will unlock as soon as some of the Pokémon from said Pokédex is seen.

Story:
I’ve been working to retool the story. There is now, no more time-travel in the game, but instead, there shall be other features added to the game. The story is now a standard journey through the region to collect all the badges and defeat Cipher. Due to that, I’ve had to go back and change some things, so the project is less far than it was before, but the mapping is very far ahead of the plot right now.

Battle Frontier:

Upon completing the game, you will be able to visit the Battle Frontier. Each facility will allow you to suspend your challenge whenever you want, with a few exceptions. Here are all the following facilities that will be confirmed to appear. This list is by no means complete nor is it final.

Battle Tower:
This facility will offer straight battles against opponents that get progressively stronger. There are no special rules and conditions here, just battles.This facility will offer a battle with a Tower Tycoon on the 20th and 50th battles.
No. of Pokémon:
Single – 3
Double – 4
Triple – 6
Rotation – 4

Battle Factory:
For each battle, you will have to choose from 6 rental Pokémon to form a party. Unlike the official games, you will have no prior knowledge of your opponents team and you will rent fresh each time as you can stop whenever. This facility will offer a battle with a Factory Head on the 20th and 50th battle.
No. of Pokémon:
Single – 3
Double – 4

Battle Pike:
In each challenge, you will have to complete a series of 5 rooms. For each room, you will have three options each leading to a different event inside the room. You will be given a hint about one of the rooms, but this is mostly up to chance as to what you’ll find. This facility will offer a battle with the Pike Queen after clearing 20 and 50 rooms.
No. of Pokémon:
Double – 4

Battle Pyramid:
Here you will be placed in a dark randomly-generated dungeon with a limited inventory. The goal of each floor is to find the stairs to the next while dealing with Wild Pokémon and Trainers and picking up items along the way. The challenge ends after clearing 5 floors. Your Pokémon’s held items will be taken for the duration of the challenge. This facility will offer a battle with the Pyramid King after clearing 20 and 50 floors.
No. of Pokémon:
Double – 4

Battle Castle:
Here you will complete a series of 5 battles where you are not auto-healed between battles. Instead, you will be awarded Castle Points (CP) after each fight. Those points can be spent on healing and hold items. Your Pokémon’s held items will be taken for the duration of the challenge. This facility will offer a battle with a Castle Valet on the 20th and 50th battle.
No. of Pokémon:
Single – 3
Double – 4

Battle Arcade:
Here you will complete battles were, before each one, a roulette is spun to apply effects to the battle. This effects can be for better or for worse and can drastically affect the outcome of a battle. This facility will offer a battle with an Arcade Star on the 20th and 50th battle.
No. of Pokémon:
Single – 3
Double – 4

Pokémon World Torunament (PWT):
This facility consists of 3-4 round tournaments with consisting of battles with Gym Leaders, Elite Four, Champions and Frontier Brains from the Kronos Region and beyond.
No. of Pokémon:
Single – 6
Double – 6
Triple – 6
Rotation – 6

Battle Fortress:
This acts as the Mt. Battle of Kronos being a large Flying Fortress in the skies of Kronos. The fortress consists of ten areas each with ten trainers. At the end of each area is an Area Leader who acts as the gatekeeper to each area. At the end is the Sky King. Unlike all other facilities, this facility is accessible after beating the first gym and doesn’t auto-level your Pokémon to level 50, thus you can gain experience here.

Mysidia Colosseum:
This is the final colosseum in the game. Located in the town of Mysidia, this colosseum consists of four round knockout challenges with the final round being against significant characters in the game, most of whom are Cipher Admins. This colosseum has the distinction of being the only one to give out BP instead of money as a prize.
No. of Pokémon:
Double – 6

Gym Leader Castle:
This facility opens upon completing the Champions Tournament and acts as a means to fight all the Gym Leaders in order with minor trainers in between. Each region will contain two routes each with different teams on the Gym Leaders.
These are all the following differences in the routes:
Kanto – The second route follows the order Ash beat the gyms in the Anime.
Johto – The second route places the Mahogany Gym before Cinawood and Olivine.
Hoenn – The first route puts Liza in charge of the Mossdeep Gym, Wallace in charge of Sootopolis and Steven as the Champion. The first route puts Tate in charge of the Mossdeep Gym, Juan in charge of Sootopolis and Wallace as the Champion.
Sinnoh – The first route follows the Diamond and Pearl order while the second route follows the Platinum order.
Unova – The first route follows the Black and White order while the second route follows the Black and White 2 order. In route one, the Striation Gym contains 1 regular trainer and then forces you to fight all three Gym Leaders. Drayden controls the Opelucid Gym in both routes
No. of Pokémon:
Single – 6
Double – 6
Triple – 6
Rotation – 6

Gym Leader/Cipher Admin Ideas:
To add more involvement for the community, I’ve decided to create another survey, this time, it is for submitting ideas for Gym Leaders/Elite Four/Cipher Admins. It is located here.

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Pokémon XD: Darkness Beyond Time Update 11/3/15

I’ve added two new weather conditions on top the the pre existing ones from the core series. Mist and Nuclear Radiation. Mist makes it so Pokémon regain 1/16th of their total Mist Points (MP) used to use special magick attacks each turn. Radiation raises susceptibility to status conditions by 50% and decreases both defenses by 10%.

Here are screenshots of the the two:

Mist

Screenshot (1446602040.832011)

Radiation

Screenshot (1446601792.313791)

Categories: Miscellaneous | 1 Comment

8.2 Patch

It turns out the 8.1 patch had the data files from the wrong project, so I’ve uploaded a new patch with the right files. Please go an download that one please.

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Pokémon for Ace 8.1 Patch

There is a new patch available on the Download’s page for Pokémon for Ace. It fixes the start-up problem and a couple other script issues. Get it here.

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Pokémon for Ace Version 8 and Beyond

For those of you who haven’t seen yet. Pokémon for Ace version 8 is out now. (You can get that here). This version has a lot (and I mean a lot) of bug-fixes and new features. I’m not going to say that this is the penultimate version of Pokémon for Ace,  because its not. There are many things that still need to be done (for example, Rotation and Inverse Battles). With this new version, I am going to make my own Pokémon fangame. The game is meant as a sequel to Colosseum and XD: Gale of Darkness for the Nintendo GameCube, as well as a continuation on Hilbert/Hilda and N’s story from the 5th generation games. The premise is that you are playing as Hilbert/Hilda about three years after the events of the first Black and White games as he/she embarks on a new journey through time and space against a newly reformed Cipher and their Shadow Dialga. For this project, I am going to need sprites and character artwork for a number of characters that are either original or are from Colosseum and XD: Gale of Darkness. I will also need a name for this game and a logo for it. I will set up a new page with this blurb and information on how to submit resources to me and more specifics on what I need.

Categories: Games, Pokémon for Ace | 11 Comments

Crystal Engine – Final Fantasy II Stat Advancement

Introduction:
This is a collection of scripts based off of the leveling system used in Final Fantasy II. In Final Fantasy II all character growth was done on a use based system. When you attacked with your weapon, you proficiency with that weapon and physical Attack increased. Taking damage increased HP and Defense and so on. In addition skills can level up and become more powerful and if you have Mr. Bubble’s Shield Blocking script attacking while have a shield equipped can improve your block rate with that shield. Levels and experience have been hidden, but not removed due to compatibility. The system uses a rank based system based off of your levels and ranks assigned to the enemies to make sure you get less and less stat advancement from weaker enemies.

Actor Notetags:
<no advancement> Cause the actor to ignore all of the FF2 Scripts

Skill Notetags:
<use increase stat: x> Increase stat EXP for the user by x for the specified stat
<use increase stat: rank> Increase stat EXP for the user using a rank based calulation
<hit increase stat: x> Increase stat EXP for the target by x for the specified stat
<hit increase stat: rank> Increase stat EXP for the target using a rank based calulation
<weapon based> Signifies to factor in your weapon level (attacking automatically has this trait)
<no levels> Causes the skill to not be affected by the skill levels script

Item Notetags:
<use increase stat: x> Increase stat EXP for the user by x for the specified stat
<use increase stat: rank> Increase stat EXP for the user using a rank based calulation
<hit increase stat: x> Increase stat EXP for the target by x for the specified stat
<hit increase stat: rank> Increase stat EXP for the target using a rank based calulation
<weapon based> Signifies to factor in your weapon level

Enemy Notetags:
<rank: x> Specify the enemy’s rank for rank based calculations

State Notetags:
<apply increase stat: x> Increase stat EXP by x for the specified stats when this state applies

Download:

Demo

OneDrive folder containing all the scripts

Required: Crystal Engine – Basic Module

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Crystal Engine – Equipment Weight

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Introduction

This script allows you to set up a weight system for your equipment. This system sets all equipable items to have a weight. When an actor’s equipment is too heavy the play cannot exit out of the equip scene (or cycle to another actor).

Actor/Class Notetags

<weight limit: x> Sets the actor’s/class’s weight limit to x (actor limit take priority)

Skill/Item Notetags

<change weight limit: +x> Add x to the target’s weight limit
<change weight limit: -x> Subtract x to the target’s weight limit

Item/Weapon/Armor Notetags

<weight: x> Sets the weight of the item/weapon/armor to x (weight for items is only if using CE – Item Accessories)

Script Download

Get the Latest Version

Categories: Scripts | 7 Comments

Crystal Engine – GF Summon

Introduction

This script is an add on for Crystal Engine – Guardian Forces. This script allows you to summon your GFs into battle to replace your party or even join.

Skill Notetags

<GF summon: x> Summons actor id x as a GF

<summon style: x> Chanages the summon style of the skill

<dismiss> Dismisses the current GF

Script Download and Requirements

Required: Crystal Engine – Guardian Forces

Required: Crystal Engine – Basic Module

Download the Latest Version

Categories: Scripts | 1 Comment

Crystal Engine – GF Items

Introduction

This script allows you to set up items (and skills) that when used in the menu apply to the party’s GFs instead of the party. This is useful when using a script to summon GFs, so the player has a method to heal GFs.

Skill/Item Notetags

<GF> Makes the skill apply to GFs when used from the menu

Script Download and Requirements

Required: Crystal Engine – Guardian Forces

Required: Crystal Engine – Basic Module

Download the Latest Version

Categories: Scripts | Leave a comment

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