Yeah, I’m Alive

This post is going to be brief. This is just to say that I am still active in the RPG Maker Community. However, I have been very busy lately. I’ve no really had enough time to work on things. Hopefully some time in the future everything will ease up for me and I will have more time. Also, I took the liberty to set up a Facebook Page and a Twitter account for my scripts. I don’t intend to use them immediately, but they’re there for you guys. The Facebook is entitled Crystal Engine and is /crystalnoel42. The Twitter is @rpgcrystalnoel.

Categories: Miscellaneous | Leave a comment

Pokemon for Ace Version 1

This post is notifying everyone that Pokemon for Ace Version 1 has been released. It has many more things in it that the Demo version doesn’t. Download it from the Downloads page. Enjoy :)

Categories: Miscellaneous | 10 Comments

Pokémon for Ace Expansion Packs

I have decided some of the requests for Pokémon for Ace will be met in these new expansion packs. These are for the most part, are for audio and graphics. Some changes will be using different audio formats or enlarging the battle sprites. The way these work are mostly copy-paste into your game project. Some, however, will need others things to be done for them to work. Those ones will have instructions for them.

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Crystal Engine – Variable Windowskin

Screenshot (1376594116.620697)

Introduction

This script allows you to tie you windowskin to a variable so it can be changed either by you or the player.

How do I let the player change it?

The screenshot shows that being done with YEA – System Options. There are other ways to do it though.

Script Download

Categories: Scripts | 2 Comments

Crystal Engine – Symphony Fly

Introduction

This script makes it so that you can target a foe using a leap and it also makes it so you can assign skills that can hit the foe and deal additional damage when the opponent is “Flying”.In addition you have “leap types” so that you can make moves like Dig and Dive where different moves deal additional damage. Also you have streamline messages that are displayed that are displayed on the turn that you leap on.

Skill Notetags
<leap type: string> Sets the “leap type” for the skill
<hit leap: type> Can hit the specified leap type
<leap type damage: +x%> Adds x% to the damage done to that leap type
<leap type damage: -x%> Subtracts x% from the damage done to that leap type
<leap message> The message when the use leaps
string
string
</leap message>

State Notetags
<hit leap: type> All attacks can hit the specified leap type.

Requirement

Required: Crystal Engine – Basic Module

Required: Crystal Engine – Leap Attack Symphony

Script Download

 

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Crystal Engine – Leap Attack Symphony

Introduction

This script is a modified version Victor Engine – Leap Attack allowing you to use it with Battle Engine Symphony. It allows to implement “Leap Attacks”, this attacks allows the battler to stay outside of battle for some time, then return making a powerful attack. Similar to the “Jump” from the Final Fantasy series. Please give credit to Victor as well as me is you use this script.

Skill Notes

<leap turn: x> Setup how many turns the battler will stay outside of battle
<leap action> This creates a custom leap sequence. Refer to the Battle  Symphony manual for more info on how to set-up action sequences.
tags
</leap action>

Requirements

Required: Crystal Engine – Basic Module

Required: Yami Engine Symphony – Battle Symphony

Required: Victor Engine – Basic Module

Download

 

Categories: Scripts | 2 Comments

Pokémon Limit Breaks

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Those who have been following Pokémon X and Y up to now probably know that Pokémon sorta got a “Limit Break” system, Mega Evolution. But, so many questions still remain. How does to activated? What are the conditions? When does it wear off? What changes occur?

While not much is known canonically, I will offer several theories I have about the mechanic.

  1. Activation Mechanics
    • Menu Command
      • You have a new section on the menu that activates the transformation.
    • Automatic
      • When you meet all conditions, Mega Evolution automatically happens.
  2. Requirements (Besides the Mega Stone)
    • “Limit” Gauge
      • You have a bar that fills up by certain criteria(either fixed or changeable). When it fills up completely the Pokémon can Mega Evolve.
      • Low HP
        • When your Pokémon reaches low HP, it can Mega Evolve.

My questions for you are.

  1. What is you opinion of the mechanic?
  2. How do you think this system will work?
  3. How do think this will effect the Metagame?
  4. Do you think Mega Stones will be banned in competitive battles?
Categories: Pokémon | 6 Comments

Crystal Engine – Pokémon Skill Screen

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Introduction

This script adjusts the skill screen to resemble the Pokemon games. This does not change the function of the skill screen, however be aware that some scripts that alter the skill screen may not be combatible with this script. This script may be used in conjunction with my Pokémon Status Screen script and was designed for that purpose, but is completely optional.

What does this show that the default skill screen doesn’t?

  • Skill Power (Extracted from the formula)
  • Skill Accuracy
  • Skill Hit Type

Script Download

Required: Crystal Engine – Basic Module

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Crystal Engine – Pokémon Status Screen

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Introduction

This script overhauls the status screen to look like the Pokemon games and in addition has the option for windows containing information about states and elements and how they effect the actor. While I wrote the code for the windows the layout is based off of Tsukihime’s Elemental Status Info script.

What does this show?

This script shows all of the following:

  • Actor Name
  • Poke Ball caught in (Requires Crystal Engine – Enemy Capture to show)
  • Any one equipment slot
  • Class ID
  • Class Name
  • States
  • Original Trainer Name
  • Original Trainer ID No. (Randomly generated, not the Actor ID)
  • EXP Points and total needed for the next level and a bar.
  • State Rates and Attack State Rates
  • All Stats except MP and LUK (HP has a bar that changes color by the amount remaining)
  • Ability name a Description (If imported Crystal Engine – Abilities)
  • Element Rates and Boosts made towards and element(The latter of the two need Victor Engine – Element Strengthen)
  • The first four skills you know. (This page links directly to the skill screen)
  • Ribbons (A kind of achievement system for your actors that his script uses)

Script Download

Required: Crystal Engine – Basic Module

Required: Crystal Engine – Trainers

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Crystal Engine – Party Menu

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Introduction

This script creates a menu that shows the party similar to the Pokémon games.

How does this differ from the default menu?

This script sets up a separate menu from the default one where you choose the actor then select the command.

Script Download

Required: Crystal Engine – Basic Module

Categories: Scripts | 3 Comments

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