Neo Crystal Engine – FF2 Progression System

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Required: Neo Crystal Engine – Basic Module

Patch: YEP – Status Core

Patch: YEP – Victory Aftermath

This collection of plugins creates the use-based progression system system from Final Fantasy VIII. These plugins give you full customization over how the system works and what to do about the leveling system that you may or may no longer need. (Full instructions in the help section of the plugin).

Categories: RPG Maker MV | Leave a comment

Neo Crystal Engine – Guardian Forces

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Required: Neo Crystal Engine – Basic Module

This collection of plugins creates the Guardian Force system from Final Fantasy VIII. These plugins include the Junction System, the ability to heal GFs and the ability to summon your GFs into battle. (Full instructions in the help section of the plugin).

Categories: RPG Maker MV | 9 Comments

Neo Crystal Engine – Pokémon Experience System

Neo Crystal Engine 6_25_2016 8_01_42 PM

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External Text File

Required: Neo Crystal Engine – Basic Module

This plugin creates the experience growth system from the Pokémon franchise where the experience needed by an actor to level up is determined by a curve which is externally defined by the user. (Full instructions in the help section of the plugin).

 

Categories: RPG Maker MV | 2 Comments

Neo Crystal Engine – Pokémon Damage Formula

Pokémon Damage Formula

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Required: Neo Crystal Engine – Basic Module

This plugin grants the user two new damage formulas for usage in damage calculations allowing for them to use the damage formula from Pokémon without having to copy the formula into every single formula box. (Full instructions in the help section of the plugin).

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Neo Crystal Engine – Pokémon Stat Formula

Neo Crystal Engine 6_25_2016 8_01_42 PM

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Required: Neo Crystal Engine – Basic Module

This plugin repurposes the stat boxes for all classes to implement the base stat system from the Pokémon series. This plugin also adds the other aspects of stat calculation to the equation as well. (Full instructions in the help section of the plugin).

 

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Neo Crystal Engine – Mist Charges

Neo Crystal Engine 6_22_2016 6_25_22 PM

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Required: Neo Crystal Engine – Basic Module

This plugin recreates the Mist Charge system from Final Fantasy XII for the PlayStation 2, where actors can have multiple MP Bars allowing them to extend, their maximum MP up to three times. This plugin also allows this mechanic to also be applied to TP. (Full instructions in the help section of the plugin).

Categories: Miscellaneous | Leave a comment

Neo Crystal Engine – Extra Stats

Neo Crystal Engine 6_22_2016 6_21_28 PM

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Required: Neo Crystal Engine – Basic Module

Patch: YEP – Status Core

Patch: YEP – Victory Aftermath

This plugin allows creates up to 6 additional stats for use in damage calculations. These stats have no function outside of damage calculations. (Full instruction in the help section of the plugin).

Categories: Miscellaneous | 2 Comments

Neo Crystal Engine – Enemy Classes

Enemy Classes

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Required: Neo Crystal Engine – Basic Module

This plugin allows classes to be assigned to enemies, allowing their stats to differ with level (as specified in Neo Crystal Engine – Basic Module) while granting them the traits of their new classes. (Full instruction in the help section of the plugin).

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Neo Crystal Engine – Basic Module

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This plugin creates a number of basic functions that other Neo Crystal Engine plugins use. This plugin does nothing in terms of function on its own, only making minor tweaks to the aesthetics of the game. (Full instructions included in the help section of the plugin.)

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Pokémon XD: Darkness Beyond Time Update 1/23/16

I’m planning on releasing a demo soon using stand-in graphics. For that, I need two things from you guys. First I need you guys to fill out the form right here. Secondly, I need to know how far you guys would like the demo to go up to. Go ahead and reply right here on this form with what you think. . Secondly, I need to know how far you guys would like the demo to go up to. Go ahead and reply right here on this form with what you think.

Categories: Games | 1 Comment

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