
Introduction
This script replicates the shadow pokemon system from Pokemon Colesseum and XD. The system allows for you to deam actor and enemies as Shadow Pokemon
What are Shadow Pokémon?
From the Bulbapedia Article on Shadow Pokémon
Shadow Pokémon (Japanese: ダークポケモン Dark Pokémon) are Pokémon that are being used for wrongful acts because they had the doors to their hearts shut artificially, a process created and carried out by Cipher in the Orre region. Collecting Shadow Pokémon through snagging and restoring them to normal is the main goal of Pokémon Colosseum and Pokémon XD: Gale of Darkness.
Actor/Enemy Notetags
<shadow> Indicates that the actor/enemy is a Shadow Pokémon
Skill/Item Notetags
<scent: x> Causes the skill to reduce the heart guage by x
<snag ball> Causes the skill if it is a Pokeball to override the rule about catching trained Pokemon if the target is shadow
<time flute> Causes the skill in instantly purify a Pokemon
<call> Causes the Skill to Snap the User Out of Hyper Mode
Script Calls
purify_ready?(actor_id) Used to check if an actor is ready to be purified
relic_stone(actor_id) Calls purifications if possible for the user
Script Download
Required: Crystal Engine – Basic Module














Is there anywhere I can get shadow pokemon Graphics/Battlers
They aren’t distinct sprites. There are none
Hello! That’s an awesome idea to add Shadow Pokemon in it! 😀
But i am not so sure if you have noticed this or not… but to Call Hyper Shadow Pokemon is not the only method to remove the Hyper mode but also it DOES awake the asleep pokemon, regardless the Shadow or not. I did tried it a lot and it works as if you don’t even need any Awakening item… Think you could able to update the Call function to make it work for two methods instead just one to remove the Hyper mode?
the shadow pokemon script never works for me…