This script is a modified version Victor Engine – Leap Attack allowing you to use it with Battle Engine Symphony. It allows to implement “Leap Attacks”, this attacks allows the battler to stay outside of battle for some time, then return making a powerful attack. Similar to the “Jump” from the Final Fantasy series. Please give credit to Victor as well as me is you use this script.
<leap turn: x> Setup how many turns the battler will stay outside of battle
<leap action> This creates a custom leap sequence. Refer to the Battle Symphony manual for more info on how to set-up action sequences.
Required: Crystal Engine – Basic Module
Required: Yami Engine Symphony – Battle Symphony
Required: Victor Engine – Basic Module