Crystal Engine – VS Sequence

Introduction

This script replicated the VS Sequence System from the Pokemon Games.

What does a VS Sequence look like?

Script Calls

call_vs_sequence(x, y, z, name1, name2) Calls a VS Sequence
call_vs_battle(x, y, z, name1, name2, troop_id, can_escape, can_lose) Calls a VS Sequence then a battle

VS Sequence Values

x => the id of the sequence 1 = normal, 2 = gym leader, 3 = elite 4
y => the id of the first trainer (for the files in the VS folder)
z => the id of the second trainer (for the files in the VS folder)

Script Download

Required: Crystal Engine – Basic Module

Download the Latest Version

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Categories: Scripts | 4 Comments

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4 thoughts on “Crystal Engine – VS Sequence

  1. bill

    I did everything right but when i try to engage in battle this pops up:
    Script ‘Game_Interpretor’ line 1411: Name error occurred.
    undefined local variable or method “x” for #

  2. SirCumferance

    I likes it, very cool. One of those things you dont know could be useful and lo, it is

  3. Rpg

    I have the same error Script ‘Game_Interpretor’ line 1411: Name error occurred.
    but i use call_vs_battle(2, 0, 1, “Player”, “Foe”, 1) what a sharme is dont work
    maybe a demo should be better for fix ?

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