Crystal Engine – Friendship

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Introduction

This allows for actors to have a happiness value.

What is Friendship?

From the Bulbapedia page on Friendship

Friendship (Japanese: なつき度 degree of emotional attachment), also often referred to by fans as happiness, is a measurement of how much a Pokémon loves its Trainer and enjoys being in their care. Friendship affects the evolution of certain Pokémon, the power of Return and Frustration, and the availability of a few in-game items and Ribbons. Certain events increase a Pokémon’s friendship (gaining a level, walking 256 steps) or decrease it (fainting, using herbal medicine).”

Actor/Class/Weapon/Armor/State Notetags

<friendship rate: x%> Adjusts the friendship rate by x%

Skill/Item Notetags

<change friendship: sym> Changes the Friendship by the amount for the symbol

Enemy Notetags

<friendship: x> Specifies the friendship value of the enemy

Script Download

Download the Latest Version

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Categories: Scripts | 2 Comments

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2 thoughts on “Crystal Engine – Friendship

  1. Kah'zaad the Mad

    Can you elaborate on this? I don’t really understand what this would do.

    • You have a friendship value to each actor and enemy. Friendship is a measure of how much a Pokemon likes its trainer in the Pokemon games. The script allows you to set the amounts added/subtracted from friendship when certain conditions are met. You can add your own for items.

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