Crystal Engine – Abilities

Introduction

This script allows for 2 abilities to be assigned to classes. Then one is chosen at random and with one of the following two scripts the effects can be added.

Victor Engine – Passive States
Victor Engine – Trait Control

What are Abilities?

From the Bulbapedia page on Abilities

Abilities (Japanese: とくせい special characteristic) are a game mechanic introduced in Generation III. Individual Pokémon may have only one of these special attributes at a time, which generally serve to assist them in battle. An Ability cannot be changed after a Pokémon is obtained except by evolution, where the Ability it changes into is determined by the former Ability and form change. Not every Ability is beneficial; some will hinder the user.”

Class Notetags

<ability: x, y> Sets the abilities that the class can have
<hidden ability: x> Sets the ability to be drawn out

Script Calls

$game_actors[x].get_hidden_ability Sets actor x’s ability to the class’s hidden

Script Download

Download the Latest Version

Advertisements
Categories: Scripts | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Create a free website or blog at WordPress.com.

%d bloggers like this: