This gives equipment to enemies and gives them features for it, as well as stats.
<equip: x, type, y, z%> Sets a z% chance of equip slot x filled with equip y type refers to if this is an item, armor, or weapon. The equip slot is changed automatically.
<equip slots: x, y> Creates the Equip Slots This must be used if you want to equip an enemy
<equips: x, y> Sets the Equips for the Enemy by the Equip Slots