Pokémon for Ace

This is a kit that allows for the user to create a Pokemon game with ease yet still maintains the database and compatibility with most scripts. Unlike Pokemon Essentials for XP and Crazy Ninja Guy’s Kit for Ace (which is not out yet) this does not use external text files instead it uses notetags with custom scripts including Crystal Engine to replicate the games on a core level. Currently there is no ascetic replication but instead used Animated Battle by Victor Sant for customization for those who want to have a perfect visual replication of the battles.

Progress: It’s demo time.

Current Features:

  • Weapons and Armor tabs still work
  • Uses Ace Save Engine to allow for multiple files
  • PP set up already
  • Item Sorting
  • Trainer ID and Secret ID
  • Equipment not restricted to 1 item (that can be changed)
  • Enemies can also hold items
  • Friendship
  • Full Experience Tables
  • Abilities
  • Encounters set to work on only one enemy
  • Party Leader set to be a trainer
  • Stat formula
  • Pokeballs
  • Sprites by species
  • Shiny Pokemon
  • Enemy Levels
  • Genders
  • Alternate Forms
  • Multiple Inventories
  • Rare Candy Effect
  • Random Hits Effect
  • Weather Effects carry over into battle (visual right now)
  • Change the individual Parts of Tilesets
  • Lunatic Effects (Yanfly’s Scripts for those who aren’t following)
  • Item and Money Storage
  • Time Function
  • Text Warping
  • Special Buyers (people who only buy certain items)
  • Absorb Elements
  • Customizable Party System
  • Multi Framed Character Sets(characters with a different number of frames than 3) :)
  • Pokemon Following
  • Can control the following Pokemon
  • Customizable AI
  • AVI Video Player
  • Luck Removed.
  • Random Dungeons
  • VS Sequences
  • Only 4 moves of any one skill type
  • No game over if you lose.
  • Ability Effects
  • Battle HUD
  • Pokedex setup
  • Slot Machines
  • Music Player
  • Control the Self-Switches of Other Events :o
  • Pathfinding Algorithm
  • Tiles Switching within a tileset by event
  • Status Menu hidden during in menu unless needed
  • Weather Battle Effects created
  • Added many new options for custom effects
  • Progresssive Timer
  • Can make events look like Pokemon in Your Party or your character(Now you can put Copycat from Kanto in your fangame)
  • States aquired from certain tiles
  • Parallex Mapping options avalible
  • Cast Animations (Messages go by fast, so this help you know who used what happened)
  • Moves like Fly and Dig are ready to be created
  • Additional conditions for events
  • Infective States (States can randomly be spread around the battle)
  • Custom Weather
  • Custom Transitions
  • Skill and item selection no longer hide the battlefield
  • Picture Gallery
  • Functional Daycare
  • Pokemon Eggs
  • Map Connection
  • Achievements
  • Box Storage streamlined from the Box Names
  • New scenes bring a more Pokemon-like atheistic to the kit.
  • Merged the items, weapons(not used), and armors into one list for the bag.
  • Keyboard based text entry.
  • Berries
  • Limited HM support
  • Trainer Card with Badges
  • Pokegear
  • Shadow Pokemon

Credit

Scripts:(Mini Scripts are Mine)

  • Crystal Noel (obviously)
  • Yanfly
  • Victor Sant
  • Tsukihime
  • Galv
  • V.M of D.T
  • Nicke
  • Shaz
  • Jet10985
  • Estriole
  • SuperOverlord
  • KilloZapit
  • Neon Black
  • Khas Arcthunder
  • Dekita
  • Jet
  • Luka S.J.
  • Venom12
  • Moghunter
  • Yami
  • Woratana
  • Xzeph
  • Modern Algebra
  • Cremno
  • OriginalWij
  • tomy
  • Casper Gaming
  • Mithran
  • Seiryuki
  • Raizen
  • CrazyNinjaGuy
  • Kread-EX
  • Anyone who I missed accidentally.

Resourses:

  • kurai
  • MrMasterMrDoom
  • P-Sign
  • Clowcardruler
  • Maruno
  • Venom12
  • FL .
  • apoclaydon
  • Jtanooki
  • Rick1234
  • wvistaultimate
  • Timmah
  • snivy101
  • tebited15
  • wesleyfg
  • jellojolteon2000
  • Everyone involved in this Sprite Project
110 Comments

110 thoughts on “Pokémon for Ace

Comment navigation

  1. Disregard my previous comment, the download works fine now :)

  2. InfectyD

    I would love to help with this project! Very dedicated scripter here, looking to create and recreate. I’m a little rusty, but picking up where I left off is a little tricky. So if you want to collaborate on this project, I would love to help create a kit to help enthusiastic coders like ourselves.
    Happy Coding!

  3. Moonpig

    need help getting error KMS_MiniMap’ Line 312 : NoMethodError occured check the debug console, wheres the debug console at? Btw im trying to make a pokemon game thats all 5 gens in one game like how gold and silver are but going from kanto-johto-Hoenn-Sinnoh-Unova and Kalos if i find sprites for them.also how i get rid of shadow pokemon.

  4. Jesseo

    It seems there is no Background Music files in the folder I had to go through each script setting and room and disable all of the bgm just to get the game past the start and intro screens.

  5. Kether

    The box icons are missing. Where can I download them without making them by hand?

  6. GuyHiHI

    pretty cool, but will you include PKMN from Johto, Hoenn, Sinnoh, or Unova?

  7. These are genuinely wonderful ideas in regarding
    blogging. You have touched some pleasant
    things here. Any way keep up wrinting.

  8. Retro

    This is amazingly well done, I am very impressed

    *For those who are having problems: you need to download and apply the Pokemon Sprites pack and Music pack for it to function due to the way it is set up by default

    *I, myself, have a problem I’m not quite sure how to fix: an error and crash occurs upon catching a pokemon – details below

    script ‘shadow pokemon’ line 791: NoMethodError occured.
    Error ocurred, check the debug console for more information

    *my shadow pokemon entry for that area is as follows with the @ line being 791

    alias add_actor_ce_shadow_pokemon add_actor
    def add_actor(actor_id)
    add_actor_ce_shadow_pokemon(actor_id)
    actor = $game_actors[actor_id]
    if actor.shadow?
    fmt = “%s Received\n”
    text = sprintf(fmt, $imported["TH_AreaMaps"] ? $game_map.area.display_name : $game_map.display_name)
    @extra_data[:system][:shadow_pokemon][actor.class.id][:message] ||= text
    unless CRYSTAL::SHADOW::VARIABLES[:snagged] <= 0
    $game_variables[CRYSTAL::SHADOW::VARIABLES[:snagged]] += 1
    end
    end
    end

  9. I can’t seem to catch any Pokemon. when i use the ball, it says it’s caught. then, when the battle ends it crashes and says it has something to do with the shadow Pokemon script help?

  10. Edit: Many errors are coming from the shadow Pokemon script

  11. julio cesar

    can someone help me enjoyed the starter kit but when I go to test the game a mistake …
    I am very grateful for those who help me!.

  12. Kris

    Does it support custom pokemon(like for custom starters) or pokeballs(like for team ___)?

  13. Raphael

    how to install????

  14. StavRock

    Error When I Try To Open It =(

  15. What do I do if the game says there is a mising file at the start?

  16. Jesus82

    I have the same problem, it seems we have to dowload and install the grafics and the music apart but the link for the music dosen´t work properly,

  17. Great Work!!!

  18. Ph0n3z

    Hi =)

    First I must say that I am impressed by ur work!

    I’m not sure if your the right person to ask this but I got a question there.
    I did download a bunch of these scripts because I want to make my own (non-commercial) Pokemon Game and I did not want to do this with Advance Map due to the reason that I want to implement all Gens.

    So I tried to bound in all scripts to RPG VX Ace, but just nothing happened.
    What did I do wrong? Is it okay to ask you for help with this?
    I am not experienced with Ruby or scripting itself, I’m just good at designing.

    Greetings!

  19. How do i get the mega evolution to even work?

  20. David

    How can I remove Debug option from the menu?

  21. Chareth Cutestory

    Hi Crystalnoel,

    This conversation might be easier via email, but I don’t see any contact information anywhere.

    I know you have mentioned on other pages that quite a bit of this engine is hardcoded. My questions are this: What exactly is hardcoded and can this engine be used with other scripts (specifically the CSCA core script and some of its addons, like the dungeon tools)?

    Also, feel free to email me at my listed email address, since that might be easier for both of us.

Comment navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Blog at WordPress.com. The Adventure Journal Theme.

Follow

Get every new post delivered to your Inbox.

Join 71 other followers

%d bloggers like this: